Darwin Game with SPIKE Prime
Whoever stands last in the arena with his/her robot in the "Darwin Game" is the winner. Different tactics can lead to the goal. The teams can show their creativity in building the robot and programming and often there are surprising winners.
The students build and program a SUMO like robot to push the other competitors out of the playing area or turn them over. Being not destructive is one of the key elements of this fun lesson of 90 minutes.
The teacher may hand out some building instructions and program code to be sure all the participants can join the challenge.

 
Attachment #1
Darwin Game Lesson Plan (english)Darwin Game Lesson Plan (english)Instructions to the teacher including hints1004 KB
What learning environment is this best formatted for?
Classroom
Time Commitment
2 - 3 hours
Is this part of a unit or a stand alone activity?
Stand Alone (One Lesson)
LEGO Education Teacher Familiarity/Level
Intermediate
Age
Primary - Ages 5 to 11, Secondary - Ages 12+
Subject
Engineering, Science, Other
Products Used
SPIKE™ Prime
Languages
English, German
Attachment #2
Darwin Game Lektionenplan (deutsch)Darwin Game Lektionenplan (deutsch)Anleitungen für die Lehrperson inklusive Hilfen und Programm Code2171 KB
Attachment #3
Basemodel Building InstructionsBasemodel Building InstructionsBuilding Instructions for the SPIKE Basemodel including program code scratch and python.1539 KB
Display in Lesson Plans
Yes
Category Resources

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Comments
Ease to set up
Accurate time estimate
Accurate instructions
Thanks for sharing Frank Ellerkamp‍ ! This is awesome!
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